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Manor Lords is still in early development, features may be pushed back or removed.
There is no official Roadmap. The features listed here is curated from posts and discussions and they are not final; refer to the Source listed under each of them.
Last updated 12 hours ago
Upcoming Features
Features that is being worked on, likely to become part of next game patch.Pathfinding Refactor
Pathfinding is being reworked to fix units being stuck especially around castles and tight spaces, Oxen to plow more smoothly, and more natural movement on roads.
Ox pathfinds on the castle
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Planned Features
Features that is planned but not likely to come out soon, sorted by expected time to be patched in.Expanded Construction System
Expanded construction system to introduce professional builders and higher tier buildings
New Church teaser
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Trade Rework
Trade will be reworked to add more depth, focused on Trade Privileges.
Trade rework aims for the following:
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Allows economic competition between rival Lords, not just military conflict.
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Clearly separates Regional and Foreign Trade.
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Streamlines inter-regional trade and bartering.
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Feels less predictable, with opportunities that vary between playthroughs.
Other lords can compete with you for access to valuable routes. You can attempt to monopolize an item by hiring all Merchants on routes that export them, in that case other lord will pay you inflated prices or negotiate a deal.
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Development Perks
Development Perks is replacing the Regional Development system, allowing you to specialize your settlement.
Development Perks
Development Perk: Origin is already released on the latest patch, the following may be added later:
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Rural Foundations: Agriculture and Resource focus, environment bonus.
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Trade Privileges: regional Wealth focus, better goods value.
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Guild Authority: crafts and expertise focus, enhance local products.
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Regional Exchange: multi region trade focus, more trading capacity.
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Civic Order: focus on rule, policy, order, wealth, lawmaking, and military.
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Craftsmen Rights: production mastery
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Cultural Legacy: various bonus from church, religion, and festivities.
It is stated that the perks above is the original plan and will change, but the idea remains.
Sources:
Development Perks
Development Perks is replacing the Regional Development system, allowing you to specialize your settlement.
Development Perks
Development Perk: Origin is already released on the latest patch, the following may be added later:
-
Rural Foundations: Agriculture and Resource focus, environment bonus.
-
Trade Privileges: regional Wealth focus, better goods value.
-
Guild Authority: crafts and expertise focus, enhance local products.
-
Regional Exchange: multi region trade focus, more trading capacity.
-
Civic Order: focus on rule, policy, order, wealth, lawmaking, and military.
-
Craftsmen Rights: production mastery
-
Cultural Legacy: various bonus from church, religion, and festivities.
It is stated that the perks above is the original plan and will change, but the idea remains.
Sources:
Siege System
Siege system: City Walls, Fortification, Siege Engines, and Siege Warfare.
Castle Walls
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Cavalry
Cavalry units and warfare
Cavalry teaser
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Naval Battle
Naval Battles
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Mod Support
Mod Support is planned to be added after full release (version 1.0)
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Console Version
Console Version, currently only confirmed for Xbox.
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Frequently Asked Features
Feature that is frequently asked but not in development plan or not in consideration until full release, sorted by popularity.Multiplayer
Official Multiplayer/Co-op support is very unlikely, might be considered after the game is fully released.
Sources:
Sandbox Mode
Unconfirmed whether it will be added
Town Guards
Town Guards were planned but no longer the case due to historical inaccuracies
Sources:
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Dear dev diary, ... guardhouse and a town watch feature ... it's not historical and now I'm removing it.
Map Creation
Create your own map, might be part of Mod Support. Unconfirmed whether it will be added
Cultures and Factions
Other Cultures and Factions. Will be considered after the game is fully released.
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Firearms
Firearms such as handguns (handgonnes) and artillery, generally part of Siege Warfare.
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